The Plan

It has come to my attention I had not fully mentioned plan for this project. As such this post is just to explain what I was working on, what had top be changed, and what is the plan now. The initial concept of this game was to create a rhythm turn based rpg hybrid. How this would be done would be like many turn based games. Firstly by implementing a battle menu, simply, Attack, Defend, Skill and Run/Escape. Now how where is the rhythm mechanic implemented? In the "Skills" option. By selecting skills, one would enter a rhythm phase where every button tap would improve the damage of the attack. So what is happening now. Well for starters the initial plan was to create a small story that had three characters and two combat phases. That has unfortunately been shortened to one character and a tutorial phase. Will the physical tool I had initially mentioned still be implemented? No, as it stands, there is no time to code the physical object let alone make one. ...