Conceptualization: Art Direction: Pixel Art

To hit it off with this project, let's start by finding our art style, or art direction. With a number of possibilities let's start off with a style most often associated with 2D games, pixel art.

Pixel art to this day still stands strong in game design but finds it self primarily locked in place within the halls of 2D game design. Here are some examples of pixel art in games.

The above image comes from a game called Duelyst, a digital collectible card game and turn based hybrid. The reason this became an art of reference is not only because of its amazing detail, one that I would hope to achieve in my life but also for the fact that there are tutorials made by the same artist, Glauber Kotaki. His video, from Concept art to Pixel art offers insight into the creation process of these characters that would later be implemented into the game.

Other tutorials exist as well, another artist I primarily followed for this project was Pedro Medeiros who posts images and gifs of pixel art tutorials.

This is an example of one of his many tutorials, in which it is about one of the principles of animation, Squash and Stretch. With artists such as Pedro and Glauber, their tutorials welcome artists, including myself, with open arms.

An extra note, a game I had been playing called Sdorica has been around for little over 6 months, while I am familiar with the same of said art style, it has certainly piqued my interest and maybe something to look into at a later time.

References

Kotaki, G. (2014). Duelyst - Concept art to Pixel art. [online] YouTube. Available at: https://www.youtube.com/watch?v=H3swQeUJ5gM [Accessed 18 Nov. 2017].
His video, from Concept art to Pixel art offers insight into the creation process of these characters that would later be implemented into the game.


Medeiros, P. (2016). Pixel art tutorials. [online] MiniBoss. Available at: http://blog.studiominiboss.com/pixelart [Accessed 19 Jan. 2017].
Pedro offers, a large library of tutorials and references regarding reference art and not only teaches how a pixel art should look, but also the offers the principle of animation in pixel art.

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