Coding: The Rhythm Problem: Unsolvable

Well it pain me to say, but the button pacing issue is unsolvable. It would seem that the problem lies within the concept of time that exists within unity, allow me to explain.

The coding, as I have written it out, desires that at every 0.5 seconds, a new button appears. Simple, no? Here's where the problem lies, it does not spawn at exactly 0.5 seconds, it unfortunately has frame delays resulting in pacing not exactly 0.5 seconds or in music terms a tempo of 120. So is all hope lost? Partially, yes. Fortunately I've found a method to bypass the issue of buttons being summoned at peculiar times. It does not however stop the frame delays from popping up.

Why is this an issue? Well primarily because rhythm games need precise timings, especially with the frame delays accumulating, a rhythm game because harder to build. What is my plan now? Well I'll have to come up with a backup plan or solution to avoid this issue. Avoid is a strong word, "adapt" is more suitable.

Here's to two more weeks left, this is truly an uphill battle.

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